CATALANO, E.; CARBONE, M.; DE GIUSEPPE, T.; BARONE, S. L. E-Sport and flipped inclusion between gamification and system learn-ing: research guidelines. Journal of Inclusive Methodology and Technology in Learning and Teaching, [S. l.], v. 4, n. 3, 2025. Disponível em: https://www.inclusiveteaching.it/index.php/inclusiveteaching/article/view/229. Acesso em: 9 ott. 2026.