AMENDOLA, A. The metaverse between cinema and gaming: two sociocultural intrusions. Journal of Inclusive Methodology and Technology in Learning and Teaching, [S. l.], v. 3, n. 2, 2023. DOI: 10.32043/jimtlt.v3i2.82. Disponível em: https://www.inclusiveteaching.it/index.php/inclusiveteaching/article/view/82. Acesso em: 15 ott. 2025.