AI: A bad teacher?
DOI:
https://doi.org/10.32043/jimtlt.v4i1.134Parole chiave:
Embodied Ai; Artificial Intelligence; Inclusion; Socio-Emotional LearningAbstract
La straordinaria velocità del progresso tecnologico ha portato le Intelligenze Artificiali a far parte dell’agire quotidiano degli esseri umani. Ciò che si intende analizzare in questo contribuito è la possibilità di interazione uomo-macchina nel riconoscimento e gestione delle emozioni. Sarà commentato il rilevante contributo in tal senso dell’AI Moxie, un’intelligenza artificiale incarnata che si propone di supportare i suoi utenti nello sviluppo emotivo, soprattutto in riferimento a individui con disturbi specifici dello sviluppo. Il contributo esplora, inoltre, la realtà di Paesi in cui progredisce la sperimentazione per lo sviluppo delle competenze emotive nei sistemi scolastici e la mancanza in Italia di curriculum strutturati sull’educazione emotiva nei contesti di apprendimento formali
Riferimenti bibliografici
Álvarez-García, D., Núñez, J.C., Álvarez, L., Dobarro, A., Rodríguez, C. y González-Castro, P. (2011). Vio-lencia a través de las tecnologías de la información y la comunicación en estudiantes de secundaria. Anales de Psicología, 27(1), 221-231.
Arnaiz, P., Cerezo, F., Giménez, A. M., and Maquilón, J. J. (2016). Online addiction behaviors and cyber-bullying among adolescents. Ana. Psicol. 32, 761–769. doi: 10.6018/analesps.32.3.217461
Beranuy, M., Chamarro, A., Graner, C., and Carbonell, X. (2009). Validation of two brief scales for Internet addiction and mobile phone problem use. Psicothema 2, 480–485.
Dolci, D. (2017) Opera d’Ingegno 1: Ricerca Comparata.
Dweck, C. S. (2006). Mindset: The new psychology of success. Random House.
Elias, M. J., Zins, J. E., Weissberg, R. P., Frey, K. S., Greenberg, M. T., Haynes, N. M., ... & Shriver, T. P. (1997). Promoting social and emotional learning: Guidelines for educators. ASCD.
Eric Deng, Bilge Mutlu and Maja J Mataric (2019), "Embodiment in Socially Interactive Robots", Founda-tions and Trends® in Robotics: Vol. 7: No. 4, pp 251-356. http://dx.doi.org/10.1561/2300000056
Goleman, D. (1995). Emotional intelligence. Bantam Books.
Gratch, J., Okhmatovskaia, A., Lamothe, F.marsella, S., Morales, M., van der Werf, R. J., & Morency, L. P. (2006). Virtual rapport. In Intelligent Virtual Agents: 6th International Conference, IVA 2006marina Del Rey, CA, USA, August 21-23, 2006. Proceedings 6 (pp. 14-27). Springer Berlin Heidelberg.
Komatsu, T., & Chugo, D. (2010, February). Comparison an on-screen agent with a robotic agent in an eve-ryday interaction style: how to make users react toward an on-screen agent as if they are reacting to-ward a robotic agent. In Human-robot interaction (p. 85). IntechOpen.
Lee, K. M., Peng, W., Jin, S. A., & Yan, C. (2006). Can robots manifest personality?: An empirical test of personality recognition, social responses, and social presence in human–robot interaction. Journal of communication, 56(4), 754-772.
Méndez, I., Jorquera Hernández, A. B., & Ruiz-Esteban, C. (2020). Profiles of mobile phone problem use in bullying and cyberbullying among adolescents. Frontiers in psychology, 11, 596961.
Moral, M. V., and Suárez, C. (2016). Factores de riesgo en el uso problemático de Internet y del teléfono móvil en adolescentes españoles. Rev. Iberoam. Psicol. Salud 7, 69-78. doi: 10.1016/j.rips.2016.03.001
Pakkar, R., Clabaugh, C., Lee, R., Deng, E., & Mataricć, M. J. (2019). Designing a socially assistive robot for long-term in-home use for children with autism spectrum disorders. In 2019 28th IEEE Interna-tional Conference on Robot and Human Interactive Communication (RO-MAN) (pp. 1-7). New Del-hi, India. doi: 10.1109/RO-MAN46459.2019.8956468.
Pekrun, R. (2006). The control-value theory of achievement emotions: Assumptions, corollaries, and impli-cations for educational research and practice. Educational Psychology Review, 18(4), 315-341.
Phelps, E. A. (2006). Emotion and cognition: Insights from studies of the human amygdala. Annual Review of Psychology, 57, 27-53.
Salovey, P., & Mayer, J. D. (1990). Emotional intelligence. Imagination, Cognition and Personality, 9(3), 185-211.
Shahid, S., Krahmer, E., & Swerts, M. (2014). Child–robot interaction across cultures: How does playing a game with a social robot compare to playing a game alone or with a friend?. Computers in Human Behavior, 40, 86-100.
Serrano-Puche, J. (2016). Internet and emotions: new trends in an emerging field of research. Comunicar 46, 19–25. doi: 10.3916/C46- 2016-02
##submission.downloads##
Pubblicato
Come citare
Fascicolo
Sezione
Licenza
Copyright (c) 2024 Marta Raffone

Questo lavoro è fornito con la licenza Creative Commons Attribuzione - Non commerciale - Non opere derivate 4.0 Internazionale.