From Heritage to Gameplay: Developing an Educational 3D Experience for Museum Learning at the Monastery of St. John in Müstair
Parole chiave:
3D reconstruction, Immersive Learning, Open Education, UNESCO World Heritage, Educational Video GameAbstract
This study outlines the development process of an educational video game within the context of museum education. Specifically, it details each phase of the project, beginning with the visit of the joint research team to the Monastery of St. John in Müstair, founded in the 8th century, where they conducted scans of the mortar used in its legendary construction, which is traditionally attributed to Charlemagne himself. Since 1983, the monastery church and the Chapel of the Holy Cross have been recognized as UNESCO World Heritage Sites. A temporary exhibition narrating aspects of this heritage was originally held at the site and later relocated to the Castle of Bellinzona. The present work describes the process of converting this exhibition into an interactive 3D environment, developed using Unity 3D and compatible with the Meta Quest headset. This initiative is framed within an open education perspective, aiming to share research processes as a contribution to the broader community of scholars and developers engaged in the creation of educational video games.
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Copyright (c) 2025 Umberto Bilotti, Silvia De Ascaniis, Stefano Tardini, Michele Domenico Todino, Lucia Campitiello, Stefano Di Tore, Maurizio Sibilio

Questo lavoro è fornito con la licenza Creative Commons Attribuzione - Non commerciale - Non opere derivate 4.0 Internazionale.